# ChatGPT-ready Beer Game analysis report

Generated: 2026-07-24T19:44:00.479Z

## Instructions for ChatGPT

You are analyzing a classroom Beer Game / supply-chain simulation report.

Response language: **Norwegian Bokmål**.

Use only the data in this Markdown file. Do not infer facts that are not present. Distinguish clearly between direct observations, plausible interpretations, and data-quality concerns.

Produce the following:

1. Executive summary of the run.
2. Whole-class analysis for each completed round and for the observed series of rounds.
3. Team/group analysis for each completed round and for the observed series of rounds.
4. Role-level feedback for retailer, wholesaler, distributor, and manufacturer.
5. Assessment of bullwhip effect, inventory buildup, backlog buildup, and accumulated cost.
6. Notes the teacher can use in a classroom debrief.
7. Data-quality and internal-consistency checks.

## Analysis package metadata

| Field | Value |
| --- | --- |
| Session ID | network-classroom-1780299035445 |
| Title | Standard Beer Game |
| Status | running |
| Current round | 12 |
| Max rounds | 12 |
| Completed role-round rows | 44 |
| Response language instruction | Norwegian Bokmål |

## Whole-class round summary

| Scope | Round | Role rows | Incoming order total | Outgoing order total | Shipment received total | Shipment sent total | Inventory total | Backlog total | Round cost total | Max accumulated role cost |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Whole class | 1 | 4 | 16 | 28 | 4 | 16 | 36 | 0 | 36 | 12 |
| Whole class | 2 | 4 | 28 | 46 | 32 | 28 | 40 | 0 | 40 | 40 |
| Whole class | 3 | 4 | 30 | 64 | 56 | 28 | 68 | 2 | 72 | 84 |
| Whole class | 4 | 4 | 36 | 60 | 36 | 36 | 68 | 2 | 72 | 128 |
| Whole class | 5 | 4 | 56 | 102 | 48 | 56 | 60 | 2 | 64 | 172 |
| Whole class | 6 | 4 | 94 | 107 | 72 | 42 | 90 | 54 | 198 | 234 |
| Whole class | 7 | 4 | 91 | 94 | 58 | 44 | 104 | 101 | 306 | 314 |
| Whole class | 8 | 4 | 78 | 572 | 236 | 80 | 260 | 99 | 458 | 534 |
| Whole class | 9 | 4 | 380 | 850 | 472 | 204 | 528 | 275 | 1078 | 1024 |
| Whole class | 10 | 4 | 458 | 897 | 596 | 328 | 796 | 405 | 1606 | 1784 |
| Whole class | 11 | 4 | 505 | 1541 | 820 | 398 | 1218 | 512 | 2242 | 2914 |

## Team/group round summary

| Scope | Round | Role rows | Incoming order total | Outgoing order total | Shipment received total | Shipment sent total | Inventory total | Backlog total | Round cost total | Max accumulated role cost |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Team 1 | 1 | 4 | 16 | 28 | 4 | 16 | 36 | 0 | 36 | 12 |
| Team 1 | 2 | 4 | 28 | 46 | 32 | 28 | 40 | 0 | 40 | 40 |
| Team 1 | 3 | 4 | 30 | 64 | 56 | 28 | 68 | 2 | 72 | 84 |
| Team 1 | 4 | 4 | 36 | 60 | 36 | 36 | 68 | 2 | 72 | 128 |
| Team 1 | 5 | 4 | 56 | 102 | 48 | 56 | 60 | 2 | 64 | 172 |
| Team 1 | 6 | 4 | 94 | 107 | 72 | 42 | 90 | 54 | 198 | 234 |
| Team 1 | 7 | 4 | 91 | 94 | 58 | 44 | 104 | 101 | 306 | 314 |
| Team 1 | 8 | 4 | 78 | 572 | 236 | 80 | 260 | 99 | 458 | 534 |
| Team 1 | 9 | 4 | 380 | 850 | 472 | 204 | 528 | 275 | 1078 | 1024 |
| Team 1 | 10 | 4 | 458 | 897 | 596 | 328 | 796 | 405 | 1606 | 1784 |
| Team 1 | 11 | 4 | 505 | 1541 | 820 | 398 | 1218 | 512 | 2242 | 2914 |

## Current role state

| Team | Role | Incoming order | Order draft | Inventory | Backlog | Received | Sent | Round cost | Total cost | Completed rounds |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Team 1 | Retailer | 8 | 0 | 88 | 0 | 60 | 8 | 88 | 302 | 11 |
| Team 1 | Wholesaler | 0 | 67 | 0 | 52 | 130 | 130 | 104 | 1132 | 11 |
| Team 1 | Distributor | 42 | 500 | 0 | 460 | 130 | 130 | 920 | 1824 | 11 |
| Team 1 | Manufacturer | 999 | 999 | 1130 | 0 | 500 | 130 | 1130 | 2914 | 11 |

## Full underlying session report

# Beer Game run report

Generated: 2026-07-24T19:44:00.479Z

## Session
| Field | Value |
| --- | --- |
| Session ID | network-classroom-1780299035445 |
| Title | Standard Beer Game |
| Status | running |
| Created | 1970-01-01T00:00:00.000Z |
| Current round | 12 |
| Max rounds | 12 |
| Teams | 1 |

## Scenario
| Field | Value |
| --- | --- |
| Preset | Standard Beer Game |
| Preset ID | standard-beer-game |
| Teaching focus | Bullwhip effect, local rationality, delayed feedback, and system behavior. |
| Demand pattern | step |
| Visibility | standard |
| Order delay rounds | 1 |
| Shipment delay rounds | 1 |
| Inventory cost per unit | 1 |
| Backlog cost per unit | 2 |
| Capacity mode | none |
| Round duration minutes | 2 |
| Demand schedule | External demand is 4 through round 4, then 8 from round 5. |

## Summary
| Metric | Value |
| --- | --- |
| Submitted current-round orders | 4 / 4 |
| Missing current-round orders | 0 |
| Total inventory | 1218 |
| Total backlog | 512 |
| Total current round cost | 2242 |
| Total accumulated cost | 6172 |
| Completed role-round rows | 44 |

## Current role state
| Team | Role | Incoming order | Order draft | Inventory | Backlog | Received | Sent | Shipment cap | Shipment capped | Production cap | Production capped | Round cost | Total cost | Completed rounds |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Team 1 | Retailer | 8 | 0 | 88 | 0 | 60 | 8 |  | no |  | no | 88 | 302 | 11 |
| Team 1 | Wholesaler | 0 | 67 | 0 | 52 | 130 | 130 |  | no |  | no | 104 | 1132 | 11 |
| Team 1 | Distributor | 42 | 500 | 0 | 460 | 130 | 130 |  | no |  | no | 920 | 1824 | 11 |
| Team 1 | Manufacturer | 999 | 999 | 1130 | 0 | 500 | 130 |  | no |  | no | 1130 | 2914 | 11 |

## Current-round submissions
| Team | Role | Submitted | Order quantity | Submitted at |
| --- | --- | --- | --- | --- |
| Team 1 | Retailer | yes | 0 | 2026-06-01T07:44:26.660Z |
| Team 1 | Wholesaler | yes | 67 | 2026-06-01T07:44:25.496Z |
| Team 1 | Distributor | yes | 500 | 2026-06-01T07:44:35.627Z |
| Team 1 | Manufacturer | yes | 999 | 2026-06-01T07:44:26.531Z |

## Completed round history
| Team | Role | History index | Round | Incoming order | Outgoing order | Shipment received | Shipment sent | Shipment cap | Shipment capped | Production cap | Production capped | Inventory | Backlog | Round cost | Total cost |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Team 1 | Retailer | 1 | 1 | 4 | 8 | 0 | 4 |  | no |  | no | 8 | 0 | 8 | 8 |
| Team 1 | Retailer | 2 | 2 | 4 | 4 | 4 | 4 |  | no |  | no | 8 | 0 | 8 | 16 |
| Team 1 | Retailer | 3 | 3 | 4 | 4 | 8 | 4 |  | no |  | no | 12 | 0 | 12 | 28 |
| Team 1 | Retailer | 4 | 4 | 4 | 30 | 4 | 4 |  | no |  | no | 12 | 0 | 12 | 40 |
| Team 1 | Retailer | 5 | 5 | 8 | 40 | 4 | 8 |  | no |  | no | 8 | 0 | 8 | 48 |
| Team 1 | Retailer | 6 | 6 | 8 | 10 | 28 | 8 |  | no |  | no | 28 | 0 | 28 | 76 |
| Team 1 | Retailer | 7 | 7 | 8 | 10 | 4 | 8 |  | no |  | no | 24 | 0 | 24 | 100 |
| Team 1 | Retailer | 8 | 8 | 8 | 200 | 24 | 8 |  | no |  | no | 40 | 0 | 40 | 140 |
| Team 1 | Retailer | 9 | 9 | 8 | 20 | 6 | 8 |  | no |  | no | 38 | 0 | 38 | 178 |
| Team 1 | Retailer | 10 | 10 | 8 | 0 | 6 | 8 |  | no |  | no | 36 | 0 | 36 | 214 |
| Team 1 | Retailer | 11 | 11 | 8 | 0 | 60 | 8 |  | no |  | no | 88 | 0 | 88 | 302 |
| Team 1 | Wholesaler | 1 | 1 | 4 | 12 | 0 | 4 |  | no |  | no | 8 | 0 | 8 | 8 |
| Team 1 | Wholesaler | 2 | 2 | 8 | 6 | 4 | 8 |  | no |  | no | 4 | 0 | 4 | 12 |
| Team 1 | Wholesaler | 3 | 3 | 4 | 16 | 12 | 4 |  | no |  | no | 12 | 0 | 12 | 24 |
| Team 1 | Wholesaler | 4 | 4 | 4 | 2 | 4 | 4 |  | no |  | no | 12 | 0 | 12 | 36 |
| Team 1 | Wholesaler | 5 | 5 | 30 | 40 | 16 | 28 |  | no |  | no | 0 | 2 | 4 | 40 |
| Team 1 | Wholesaler | 6 | 6 | 40 | 67 | 4 | 4 |  | no |  | no | 0 | 38 | 76 | 116 |
| Team 1 | Wholesaler | 7 | 7 | 10 | 0 | 24 | 24 |  | no |  | no | 0 | 24 | 48 | 164 |
| Team 1 | Wholesaler | 8 | 8 | 10 | 42 | 6 | 6 |  | no |  | no | 0 | 28 | 56 | 220 |
| Team 1 | Wholesaler | 9 | 9 | 200 | 300 | 6 | 6 |  | no |  | no | 0 | 222 | 444 | 664 |
| Team 1 | Wholesaler | 10 | 10 | 20 | 367 | 60 | 60 |  | no |  | no | 0 | 182 | 364 | 1028 |
| Team 1 | Wholesaler | 11 | 11 | 0 | 42 | 130 | 130 |  | no |  | no | 0 | 52 | 104 | 1132 |
| Team 1 | Distributor | 1 | 1 | 4 | 4 | 0 | 4 |  | no |  | no | 8 | 0 | 8 | 8 |
| Team 1 | Distributor | 2 | 2 | 12 | 16 | 4 | 12 |  | no |  | no | 0 | 0 | 0 | 8 |
| Team 1 | Distributor | 3 | 3 | 6 | 12 | 4 | 4 |  | no |  | no | 0 | 2 | 4 | 12 |
| Team 1 | Distributor | 4 | 4 | 16 | 16 | 16 | 16 |  | no |  | no | 0 | 2 | 4 | 16 |
| Team 1 | Distributor | 5 | 5 | 2 | 6 | 12 | 4 |  | no |  | no | 8 | 0 | 8 | 24 |
| Team 1 | Distributor | 6 | 6 | 40 | 6 | 16 | 24 |  | no |  | no | 0 | 16 | 32 | 56 |
| Team 1 | Distributor | 7 | 7 | 67 | 60 | 6 | 6 |  | no |  | no | 0 | 77 | 154 | 210 |
| Team 1 | Distributor | 8 | 8 | 0 | 130 | 6 | 6 |  | no |  | no | 0 | 71 | 142 | 352 |
| Team 1 | Distributor | 9 | 9 | 42 | 130 | 60 | 60 |  | no |  | no | 0 | 53 | 106 | 458 |
| Team 1 | Distributor | 10 | 10 | 300 | 130 | 130 | 130 |  | no |  | no | 0 | 223 | 446 | 904 |
| Team 1 | Distributor | 11 | 11 | 367 | 999 | 130 | 130 |  | no |  | no | 0 | 460 | 920 | 1824 |
| Team 1 | Manufacturer | 1 | 1 | 4 | 4 | 4 | 4 |  | no |  | no | 12 | 0 | 12 | 12 |
| Team 1 | Manufacturer | 2 | 2 | 4 | 20 | 20 | 4 |  | no |  | no | 28 | 0 | 28 | 40 |
| Team 1 | Manufacturer | 3 | 3 | 16 | 32 | 32 | 16 |  | no |  | no | 44 | 0 | 44 | 84 |
| Team 1 | Manufacturer | 4 | 4 | 12 | 12 | 12 | 12 |  | no |  | no | 44 | 0 | 44 | 128 |
| Team 1 | Manufacturer | 5 | 5 | 16 | 16 | 16 | 16 |  | no |  | no | 44 | 0 | 44 | 172 |
| Team 1 | Manufacturer | 6 | 6 | 6 | 24 | 24 | 6 |  | no |  | no | 62 | 0 | 62 | 234 |
| Team 1 | Manufacturer | 7 | 7 | 6 | 24 | 24 | 6 |  | no |  | no | 80 | 0 | 80 | 314 |
| Team 1 | Manufacturer | 8 | 8 | 60 | 200 | 200 | 60 |  | no |  | no | 220 | 0 | 220 | 534 |
| Team 1 | Manufacturer | 9 | 9 | 130 | 400 | 400 | 130 |  | no |  | no | 490 | 0 | 490 | 1024 |
| Team 1 | Manufacturer | 10 | 10 | 130 | 400 | 400 | 130 |  | no |  | no | 760 | 0 | 760 | 1784 |
| Team 1 | Manufacturer | 11 | 11 | 130 | 500 | 500 | 130 |  | no |  | no | 1130 | 0 | 1130 | 2914 |

## Interpretation prompt

Use this report to interpret ordering behavior, inventory/backlog dynamics, cost accumulation, and possible bullwhip effects across teams and roles.

